
A cross-disciplinary collaboration between SMoCA and ASU Intermedia Professor Muriel Magenta, Ph.D., “Push Comes to Shove: Women and Power” aims to use art as a critical catalyst in rethinking and transforming the advancement of women.
A cross-disciplinary collaboration between SMoCA and ASU Intermedia Professor Muriel Magenta, Ph.D., “Push Comes to Shove: Women and Power” aims to use art as a critical catalyst in rethinking and transforming the advancement of women.
SocialVR is a browser-based interactive design tool (see screen-shots below) that allows non-technical users aged 8+ to create personalized Virtual Reality (VR) experiences.
Washko, an MFA ’15 alumna of UCSD presents a solo exhibition surveying the last four years of performances and interventions inside the most popular and highest-grossing multiplayer online video game of all time: World of Warcraft (WoW).
“Parts & Labour” explores animation as something that is ‘made’ – whether physically, digitally, or both – and is evidence that animation is a medium at the forefront of artistic and creative innovation, and the development of new techniques and approaches.
The Awkward Arcade is a real life experimental video arcade, showcasing games that make you move and think in ways uncommon in mainstream games culture.
Associate Professor of Art Kim Beck talks pot holes, Pittsburgh, and her studio practice (yes, they are related!) on Yale University radio.
From Thursday October 6th to Sunday October 9th, CMU’s Weird Reality Headmounted Art && Code conference and the VIA Festival present around the clock events that explore emerging music, new art, and radical technology, with this year’s programming having a special focus on virtual reality.
The museum has commissioned Rubin, Clayton, and San Francisco-based artist Marc Bamuthi Joseph to individually create artist projects for the museum focused on community engagement.
Thirty-nine contemporary artists explore the profound intersections between three cultures with original artwork.
Ragona will address the idea of undersound as one of the major conceptual structures of Conner’s sonic work across installation, sculpture, photography, cassette, and film.
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