Shikeith’s work attempts an assemblage of personal truths and wonder that focuses on the metamorphoses of Black men.
Elizabeth Chodos is the Director of the Miller Institute for Contemporary Art at Carnegie Mellon University. She is co-founder of Common Field and previously served as Executive and Creative Director of Ox-Bow School of Art and Artists’ Residency.
Professor Paolo Pedercini’s game “Dogness” and work by School of Art alumna Shana Moulton MFA ’04 are included in the 6th Athens Biennial, titled “ANTI.”
Tom Hughes is an arts management professional with over a decade of experience assisting creative individuals and arts organizations.
Sean Lynch is interested in loose ends within stories: the lost footnotes and how to mediate their presence.
Janelle Iglesias is an artist working with and through objects/materials and their physical language in space. Ranging from simple displays to complex constellations, her work often explores the relationship between humans, capitalism and the natural environment.
Jackson McKeehan is a multidisciplinary artist exploring tragedy through camp aesthetics, queer ruralism, and pop culture. A former fashion designer and actor, he uses performance, video, and fiber to find empathy and humor in the most difficult parts of the human experience.
Lau Hochi works in the area of human-technology relation, interactivity, cybernetics, and computational media. Through making devices, interactive systems, and installations, he explores how technology shapes our way of seeing and everyday life. His works aim to problematize the idea of power, manipulation, and adaptation in technological systems.
As an interdisciplinary artist, Nathalie Moreno focuses on costumes, video and performance. Her work plays with the performative, often stereotypical, signifiers of Latinx identity, aiming to question and expand the iconographic significance of the Latinx body.
Max Spitzer is a teaching artist who works with large sculptures and small children. By conflating interactive object design, intuitive formalist abstraction, semiotic analysis, and pedagogical strategies, he questions the social implications of sculpture making and its potential to be harnessed as an educational tool.