Johannes DeYoung is an artist whose work in experimental animation and time-based media explores themes of animism and human psychology. His practice frequently engages forms that blend computer animation with experimental processes in painting and drawing. DeYoung’s work has been exhibited internationally, with works included in the B3 Biennale of the Moving Image, Frankfurt, Germany;… Read more »
Angela Washko is an artist, writer, and facilitator devoted to creating new forums for discussions of feminism in spaces frequently hostile toward it. Her most recent project, The Game: The Game, is a video game presenting the practices of several prominent seduction coaches (aka pick-up artists) through the format of a dating simulator.
Suzie Silver has been creating queer performance and video art for more than two decades. A true tomboy and thrill-seeker from day one, her youth was spent dirt-biking through deserts and canyons, attending punk shows and dancing in the queer bars of San Diego. Her well known early videos, Freebird and A Spy emerged from… Read more »
Richard Pell works at the intersections of science, engineering, and culture. He has worked in a variety of electronic media from documentary video to robotics to bioart to museum exhibition. He is the founder and director of the Center for PostNatural History (CPNH), an organization dedicated to the collection and exposition of life-forms that have… Read more »
Paolo Pedercini is a game developer, artist and educator. At CMU he teaches experimental game design, creative coding, and animation. He was born in Italy and migrated to the United States in 2007 to study integrated media arts at the Rensselaer Polytechnic Institute. Paolo’s artistic practice deals with the relationship between electronic entertainment and ideology…. Read more »
Golan Levin develops artifacts and events which explore supple new modes of reactive expression. His work focuses on the design of systems for the creation, manipulation and performance of simultaneous image and sound, as part of a more general inquiry into the formal language of interactivity, and of nonverbal communications protocols in cybernetic systems. Through… Read more »
James Duesing has worked in many forms of animation, from traditional hand drawn and early digital work to 3D and motion capture projects. He has explored animation individually and collaboratively in film and digital forms along with its integration into installation, web eBook and print. In his book HYPERANIMATION DIGITAL IMAGES AND VIRTUAL WORLDS, animation… Read more »