Johannes DeYoung is an artist whose work in experimental animation and time-based media explores themes of animism and human psychology.
Angela Washko is an artist, writer, and facilitator devoted to creating new forums for discussions of feminism in spaces frequently hostile toward it. Her most recent project, The Game: The Game, is a video game presenting the practices of several prominent seduction coaches (aka pick-up artists) through the format of a dating simulator.
Suzie Silver has been creating queer performance and video art for more than two decades. A true tomboy and thrill-seeker from day one, her youth was spent dirt-biking through deserts and canyons, attending punk shows and dancing in the queer bars of San Diego. Her well known early videos, Freebird and A Spy emerged from… Read more »
Richard Pell works at the intersections of science, engineering, and culture. He has worked in a variety of electronic media from documentary video to robotics to bioart to museum exhibition. He is the founder and director of the Center for PostNatural History (CPNH), an organization dedicated to the collection and exposition of life-forms that have… Read more »
Paolo Pedercini is a game developer, artist and educator. At CMU he teaches experimental game design, creative coding, and animation. He was born in Italy and migrated to the United States in 2007 to study integrated media arts at the Rensselaer Polytechnic Institute. Paolo’s artistic practice deals with the relationship between electronic entertainment and ideology…. Read more »
Golan Levin is an artist, engineer, researcher and educator interested in new intersections of machine code, visual culture, and critical making. His work combines equal measures of the whimsical, the provocative, and the sublime in an eclectic variety of online, installation and performance media. Through responsive artifacts, virtual environments, and media provocations, Levin applies creative… Read more »
James Duesing has worked in many forms of animation, from traditional hand drawn and early digital work to 3D and motion capture projects. He has explored animation individually and collaboratively in film and digital forms along with its integration into installation, web eBook and print. In his book HYPERANIMATION DIGITAL IMAGES AND VIRTUAL WORLDS, animation… Read more »