Erin Mallea’s multimedia practice is rooted in a generative research process as she observes, documents, inquires, listens, and collects. She enacts a methodology of site-specific fieldwork to examine literal and symbolic constructions of place, the natural and built landscape, and the history and present of the spaces she inhabits.
Category: Second Year MFA
Shohei Katayama uses art as a catalyst for environmental conversations. His work includes line drawings, sculpture, and conceptual installation art that examine the underlying patterns and forces of nature by showcasing unseen relationships in ecology. His work illustrates the disruption that occurs in ecological systems when one component is manipulated.
Nicholas Crockett’s work draws on experience in pop-cultural fandom and game development, and uses playful and often campy parody as a means of reconfiguring pervasive fantasies of power and excess. His work spans computer gaming, toys, role playing performance, and generative animation.