“Unfeeling Capitalism” is part of NGHTSHFTS, a new series that honors those who labor in the dark — unseen, unpaid, and unprotected.
Tag: Paolo Pedercini
“Play Spaces” is a showcase of strange, personal, challenging videogames from Professor Paolo Pedercini’s Experimental Game Design class.
Professor Paolo Pedercini’s game “Dogness” and work by School of Art alumna Shana Moulton MFA ’04 are included in the 6th Athens Biennial, titled “ANTI.”
Professor Paolo Pedercini’s game “Phone Story” is included in the latest survey of computer games at ZKM, one of the most important cultural institutions devoted to new media art.
“Nope to Hope” is an exhibition by the artists, including Professor Paolo Pedercini, who removed their work in protest from the Design Museum’s exhibition “Hope to Nope.”
Professor Paolo Pedercini’s piece “Phone Story” is part of a major exhibition at the V&A Museum in London that explores the medium of videogames since the mid-2000s.
In advance of the V&A’s upcoming exhibition “Videogames: Design/Play/Disrupt,” The Observer / The Guardian spoke with six radical designers who are shaking up the gaming world, including Professor Paolo Pedercini.
Since opening in February, LikeLike’s output has been prodigious, presenting a new show each month. Billed as a ‘neoarcade,’ the gallery typically presents themed shows.
In the game, players need to create the “purest” and most homogeneous dog park through selective breeding and immigration control.
Among the artists included in the exhibition are School of Art Professors Andrew Ellis Johnson, Paolo Pedercini, and Imin Yeh and alumni Lauren Frances Adams MFA ’07, Michael Mallis BFA ’08, and Jina Valentine BFA ’01.