Pedercini will give virtual talks for the PLAY20, the Manchester International Festival, and for Mackenzie Art Gallery.
Tag: Paolo Pedercini
Their work is included in the exhibition “Play Society: Wolf, Lynx, and Ants” at the Hyundai Motor Studio in Beijing, China.
In a Trumpian near-future all unAmerican food is made illegal. Playing as a police sniffing dog, you have to approach the suspects and bark if you detect foreign food smell.
As part of the Next Level Festival 2019, they exhibit works in the exhibition “Balancing Acts” in the former mining facility Zeche Zollverein.
Professor Paolo Pedercini’s game “Nova Alea” is part of the exhibition “Inner Space,” a section of the Lisbon Architecture Triennale.
“Video games. The two sides of the screen” shows the vast territory that video games have generated, shifting borders with other areas, technologies and ways of life.
The works in “Playmode” explore new ways of seeing, participating and transforming the world, using gaming in a critical light.
Professor Paolo Pedercini’s work “A Short History of the Gaze” is included in “Besides the Screen,” a conference and festival focused on ‘screen studies’ and art. The event takes place at Federal University of Espírito Santo in Vitória, Brazil September 9-15. “A Short History of the Gaze” is a collection of semi-abstract interactive scenarios examining… Read more »
“Unfeeling Capitalism” is part of NGHTSHFTS, a new series that honors those who labor in the dark — unseen, unpaid, and unprotected.
“Play Spaces” is a showcase of strange, personal, challenging videogames from Professor Paolo Pedercini’s Experimental Game Design class.