As part of the Next Level Festival 2019, they exhibit works in the exhibition “Balancing Acts” in the former mining facility Zeche Zollverein.
Tag: Paolo Pedercini
Professor Paolo Pedercini’s game “Nova Alea” is part of the exhibition “Inner Space,” a section of the Lisbon Architecture Triennale.
“Video games. The two sides of the screen” shows the vast territory that video games have generated, shifting borders with other areas, technologies and ways of life.
The works in “Playmode” explore new ways of seeing, participating and transforming the world, using gaming in a critical light.
Professor Paolo Pedercini’s work “A Short History of the Gaze” is included in “Besides the Screen,” a conference and festival focused on ‘screen studies’ and art. The event takes place at Federal University of Espírito Santo in Vitória, Brazil September 9-15. “A Short History of the Gaze” is a collection of semi-abstract interactive scenarios examining… Read more »
“Unfeeling Capitalism” is part of NGHTSHFTS, a new series that honors those who labor in the dark — unseen, unpaid, and unprotected.
“Play Spaces” is a showcase of strange, personal, challenging videogames from Professor Paolo Pedercini’s Experimental Game Design class.
Professor Paolo Pedercini’s game “Dogness” and work by School of Art alumna Shana Moulton MFA ’04 are included in the 6th Athens Biennial, titled “ANTI.”
Professor Paolo Pedercini’s game “Phone Story” is included in the latest survey of computer games at ZKM, one of the most important cultural institutions devoted to new media art.
“Nope to Hope” is an exhibition by the artists, including Professor Paolo Pedercini, who removed their work in protest from the Design Museum’s exhibition “Hope to Nope.”