Paolo PederciniAssociate Professor of Art
Paolo Pedercini is a game developer, artist and educator. At CMU he teaches experimental game design, creative coding, and animation. He was born in Italy and migrated to the United States in 2007 to study integrated media arts at the Rensselaer Polytechnic Institute.
Paolo’s artistic practice deals with the relationship between electronic entertainment and ideology. Working under the project name “molleindustria” he produces videogames addressing various social issues such as environmental justice (McDonald’s videogame, Oiligarchy, Phone Story), religion (Faith Fighter) and labor and alienation (Every Day the Same Dream, Unmanned, To Build a Better Mousetrap). Molleindustria obtained extensive media coverage and critical acclaim while hopping between digital art, academia, game industry, media activism and Internet folk art.
In addition to his studio practice, Paolo advocates for independent and socially conscious gamemaking, within and without artistic contexts. He lectured in a wide range of venues, from the oldest squat in Rome to the venues like the Game Developer Conference, the Digital Games Research Association, Ars Electronica, The Centre Pompidou, and Cabaret Voltaire.
Although his work exists primarily online, it has been exhibited internationally at festivals, galleries and museums including the Sundance Festival, the EMP Museum, Victoria & Albert Museum, Hammer Museum, Games for Change, Gwangju Design Biennale, Indiecade, FILE Brazil, LABoral, and ZKM.